Redoing code

I was doing a tutorial for the map editor, planing to put up the first version online. While doing the tutorial, it became obvious that the process for creating Dynamic tiles was way to complex for anybody but the person who wrote the program. So I had to spend several

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Grass

I’m making great progress with the grass. I can not add it to the map on any surface, and it grows daily, each grass tile having it’s own growth. My previous number of max 2 mm per day was a bit low, specially when I considered it to be the

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Source code

I’m spending a lot of time organizing and commenting the source code. It’s not a fun job as you get no feedback and I’m not visibly seeing any progress in the game, but it’s a must-do in order to prevent to code from becoming unintelligible. After that, I’l shouldn’t be

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Classification

I’m trying to figure out how to implement the grass growth and after some though arrived at the conclusion that grass shouldn’t be a Floor class. A grass is plant, and I want plants to be individual instances separated from the floor they are planted on. This makes sense as

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GameDev.net

I created an account on GameDev.net and posted the following: https://www.gamedev.net/forums/topic/694726-wasteland-generations/ Copy of post: —- First post in this forum. Team of one. 17 years experience in desktop applications in VB.NET, no experience in making a game. No experience in making assets. Loved games since 1990s. I want to make a game,

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Insolation

I found this site that has a global map with marked out cities. You can then click on each city to get a monthly insolation graph for that particular city. http://www.pveducation.org/pvcdrom/average-solar-radiation# I clicked on all available cities and printscreened the data, in case the site goes down. I also added

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Solar Energy

I need a number representing solar energy to feed to the grass, and why not use real numbers? Solar energy is called Direct insolation. It’s measured in kW/m2/day The total amount of sunlight you will receive per square meter depends on the latitude, the weather, the season of the year, and

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